Precursor
Orb Secrets
These are the
unlockable secrets and how many orbs are required to unlock them:
Act I Scene Player:
05 Orbs
Act II Scene
Player: 05 Orbs
Act III Scene Player: 05 Orbs
Big Head Jak: 10
Orbs
Big Headed Enemies:
15 Orbs
Character Concept
Art: 05 Orbs
Dark Daxter Battle
Helm: 03 Orbs
Dark Daxter
Football Helmet: 05 Orbs
Dark Daxter Kaiser
Helmet: 07 Orbs
Enemy Concept Art:
05 Orbs
Energy Exhaust: 15
Orbs
Greatbeard: 07 Orbs
Invulnerability: 80
Orbs
Jak's Goatee: 03
Orbs
Jolly Rogers: 20 Orbs
Monster Mitts: 30
Orbs
Moustache: 05 Orbs
Phoenix's Floatie: 10 Orbs
Sasparilla Vision:
20 Orbs
Storm's A-coming:
20 Orbs
Turn the Safety
Off: 30 Orbs
Unlimited Dark
Daxter Eco: 45 Orbs
Unlimited Eco
Power: 45 Orbs
Unlimited Jak Ammo:
60 Orbs
Unlimited Plane
Ammo: 50 Orbs
Vehicle Concept
Art: 05 Orbs
World Concept Art:
05 Orbs
The
sixth ship
After finishing the
game, you can return to previous location's to seek out the 6th craft these are
the location's
1). the first part is located near the landing area, where you had the hellcat repaired
2). the second part is located head to the southernmost area of the island introducted in part one
3). the third part is located behind the phantom blade when at far land and inside the centre of the mountain area
4). for the 4th part return the ambush (the bit where jax rides the missiles) and head for the landing area from here fly north and into the canyon's
5). the 5th part is located in sector zero, head slightly north of the centre and keep your eyes out for a ship part snagged on a spike
1). the first part is located near the landing area, where you had the hellcat repaired
2). the second part is located head to the southernmost area of the island introducted in part one
3). the third part is located behind the phantom blade when at far land and inside the centre of the mountain area
4). for the 4th part return the ambush (the bit where jax rides the missiles) and head for the landing area from here fly north and into the canyon's
5). the 5th part is located in sector zero, head slightly north of the centre and keep your eyes out for a ship part snagged on a spike
No comments:
Post a Comment