Very
Easy Difficulty
Lose any campaign.
Hard
difficulty
Win a complete
victory.
Normal
difficulty
Win a complete
victory.
Very
Hard difficulty
Win a complete
victory with all five starting factions.
Factions
Get a complete
victory with the indicated faction to unlock the corresponding new faction and
faction leader. Note: For a complete victory you must conquer the home
territory of every enemy faction in all scenarios in that particular faction's
campaign.
A.E.U.G. (Quattro):
Win as A.E.U.G. (Blex)
Axis Zeon (Glemy):
Win as Axis Zeon (Haman)
Delaz Fleet
(Delaz): Win as E.F.S.F. (Revil)
Neo Zeon: Win as
E.F.S.F. (Revil), Zeon (Giren), Titans (Jamitov), A.E.U.G. (Blex), and Axis
Zeon (Haman)
Neo Zeon (Char):
Win as E.F.S.F. (Revil)
Titans (Scirocco):
Win as Titans (Jamitov)
Zeon (Garma): Win
as Zeon (Giren)
Zeon (Kycillia):
Win as Zeon (Giren)
Free
enemy Mobile Suit designs
Get a complete
victory over the other faction during the One-Year-War Scenario to unlock an
enemy design plan that can be used in the following chapters of the campaign.
The plans will vary, depending on your faction and which turn you won on.
Better plans are awarded for faster victories. Note: You will unlock the
earliest plan for the turn you won on, plus all the plans that would be awarded
for the turns that follow.
Aquatic Zaku: Win
before turn 84 as the E.F.S.F.
Full-Armor Gundam:
Win before turn 85 as Zeon.
Galbaldy: Win
before turn 64 as the E.F.S.F.
Gerbera Tetra: Win
before turn 44 as the E.F.S.F.
GM: Win before turn
99 as Zeon.
GP-01: Win before
turn 65 as Zeon.
Gundam: Win before
turn 95 as Zeon.
Gundam 'Alex': Win
before turn 75 as Zeon.
Gundam Mk. II: Win
before turn 35 as Zeon.
Hyaku-Shiki: Win
before turn 55 as Zeon.
Nue Ziel: Win
before turn 34 as the E.F.S.F.
Perfect Zeong: Win
before turn 54 as the E.F.S.F.
Qubeley: Win before
turn 25 as the E.F.S.F.
Z'Gok: Win before
turn 74 as the E.F.S.F.
Zaku II: Win before
turn 99 as the E.F.S.F.
Zeta Gundam: Win
before turn 45 as Zeon.
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